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City of Ghosts Game Info

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Description

My *incomplete* game idea!

Just in case it doesn't show:

City of Ghosts - Game Info

Story:
The forests around Mirage Falls seemed so peaceful, and the addition of beautiful scenery made the waterfall a popular tourist attraction. But soon enough a 16-year-old resident named Nathan Anderson is attacked by ghostly creatures that eventually leads him to an abandoned town called Stad van Geesten (meaning "city of ghosts" in Dutch), a city haunted by spirits and terrorized by a demonic being known only as the Townskeeper. Determined to halt the terror and free the ghosts trapped there, Nathan enlists the aid of the spirit of his deceased grandfather, Issac Anderson, and eventually uncovers secrets about the city's dark past that could change his life forever.

Gameplay:
The gameplay section of this document will be divided into six sections: Basics, HUD, Combat, Exploration, Items and Weapons.

Basics:
(Coming soon)

HUD:
* Condition - Condition is the amount of health for Nathan's body. Nathan's condition is represented as a stick-figure that is color-coded depending on the level of health of a specific part of the body. It decreases when Nathan takes damage from physical things, such as traps, falls etc. and can affect Nathan in various ways.
* Vitality - Vitality is the amount of Nathan's spiritual health. It is represented as a meter. Vitality decreases when attacked by an enemy, such as a hostile spirit.
* Energy – Energy represents the condition of Nathan's energy. Enemies can affect Nathan's energy, causing various status effects.
* Stamina - Stamina represents Nathan's endurance. It is used for running.
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